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Stellarity Weapons

Stellarity introduces a wide arsenal of unique weapons, each with custom abilities, combos, and playstyles. This page covers every major weapon, organized by type.

How to Read This Page

Each weapon has a collapsible Abilities block. Click it to see the full breakdown of what the weapon does beyond its base stats.


Melee Weapons

Dragonblade

Stat Value
Damage 9
Attack Speed 1.1
Source Altar of The Accursed (post-Dragon)
Durability Unbreakable

The Dragonblade is a massive greatsword that spawns inside the Altar of The Accursed after the Ender Dragon is killed for the first time. There is only one Dragonblade per world -- treat it with care.

One Per World

The Dragonblade cannot be crafted, duplicated, or replaced. If you lose it in lava or the void, it is gone forever. Consider storing it in an Ender Chest when not in use.

Abilities

Dragon Stacks (Passive)

Every hit with the Dragonblade builds a Dragon Stack. After 3 hits, you unlock the Punch ability.

Punch (Sneak Attack)

With 3 Dragon Stacks, sneak to perform a Punch:

  • Deals 7 HP of damage
  • 40% armor penetration -- ignores nearly half of the target's defense
  • Launches the target 8 blocks backward with massive knockback
  • Consumes all Dragon Stacks

Wall Punch

If the Punched target hits a wall within the knockback distance, they take an additional 24 HP of damage. This is devastating in enclosed spaces like End Cities and Strongholds.

Combo tip: Fight near walls whenever possible. Three quick hits followed by a sneak Punch into a wall deals enormous damage.


Tamaris

Stat Value
Damage 7.5
Attack Speed 1.6
Source Crafted at the Altar of The Accursed

A sleek, fast blade designed for aggressive hit-and-run combat.

Abilities

Execute (Sneak Attack)

While sneaking, strike an enemy that is below 25% HP (or 10% HP for bosses) to perform an Execute:

  • Deals 999.5 HP of damage -- an instant kill on virtually anything
  • Has 100% armor penetration -- defense is completely ignored

Warp Strike

On use, warps you 10 blocks forward in the direction you are facing. This is both an engage and escape tool.

Combo tip: Warp in, deal damage until the target is low, then sneak-attack for the Execute. The fast attack speed makes getting enemies to the threshold quick.


The Beginning & The End

Stat Value
Damage 5 (each)
Attack Speed 2.0 (each)
Source Ominous Vaults (End Cities)

A matched pair of dual daggers. Both are obtained together and designed to be used in tandem (main hand and off hand).

Abilities

Spirit Teleport

Activate the ability to launch a spirit projectile. After up to 3 seconds of flight, you teleport to the spirit's location. Maximum range: 70 blocks. This is an enormous mobility tool for traversing the End.

AoE Slash

Perform a sweeping area-of-effect slash that hits all enemies in a cone in front of you. Excellent for dealing with groups of mobs.

Combo tip: Spirit Teleport into a group, then immediately AoE Slash for maximum impact.


Starless Scythe

Stat Value
Damage 10
Attack Speed 0.9
Source Ominous Vaults (End Cities)

A heavy, sweeping scythe with excellent reach. Found in Ominous Vaults alongside the dual daggers. A straightforward power weapon for players who prefer raw damage over complex mechanics.


Harvester

Stat Value
Damage 4-16 (scaling)
Attack Speed Varies
Source Rare drop from Strays in End ice biomes

The Harvester is one of the most unique weapons in Stellarity. It starts weak but permanently increases its damage over time as you use it.

Abilities

Scaling Damage (Passive)

The Harvester starts at 4 damage and grows stronger with use. The exact scaling mechanic rewards consistent use over time, eventually reaching a maximum of 16 damage.

Passive Ability Unlocks

As the Harvester levels up, it unlocks up to 3 passive abilities chosen from a pool of 8 possible options. These are randomized, making every Harvester unique. Possible passives include damage bonuses, lifesteal, speed boosts, and other combat enhancements.

Note: Because the passive abilities are randomized, some Harvesters are better than others. If you find multiple, compare their passives.


Prismember

Stat Value
Damage 8
Attack Speed 1.6
Source 25% drop from Empress of Light (nighttime)

A prismatic sword that burns with rainbow fire. Attacks apply the Prismatic Inferno effect, a custom fire-like damage-over-time.


Kaleidoscope

Stat Value
Damage 10
Attack Speed 0.8
Source Guaranteed drop from Empress of Light (daytime)

A massive prismatic greatsword and the signature reward of the daytime Empress fight. One of the hardest-hitting weapons in Stellarity.

Daytime Empress Only

The Kaleidoscope is only available from a daytime Empress kill, where it drops at a 100% rate. It cannot be obtained at night.


Stellar Striker

Stat Value
Damage 10
Attack Speed 0.9
Source End Village trade

A powerful mace-like weapon purchased from End Village traders. No boss kill required -- just emeralds and patience to find the right villager.


Fluffy Hammer of Justice

Stat Value
Damage 15
Attack Speed 0.2
Source 30% drop from Empress of Light (daytime)

The single highest base damage weapon in Stellarity. Incredibly slow, incredibly powerful. Each hit is an event.

Extremely Slow

At 0.2 attack speed, the Fluffy Hammer of Justice swings roughly once every 5 seconds. It is a novelty weapon for most situations, but when a hit lands, very few things survive.


Ranged Weapons

Sharanga

Stat Value
Type Bow
Source Illusioner drop (9% chance)

A powerful bow dropped by Illusioners in the redesigned Stronghold. A solid upgrade over vanilla bows.

Details

The Sharanga is your most accessible early-game ranged upgrade in Stellarity. Illusioners spawn throughout the Stronghold, so you have multiple chances to obtain one before even reaching the End. At a 9% drop rate, expect to kill roughly 10-12 Illusioners before one drops.


Call of The Void

Stat Value
Type Bow
Source Voided Skeleton drop (0.04% chance)

An extraordinarily rare bow that drops from Voided Skeletons in End Cities.

0.04% Drop Rate

This is one of the rarest items in Stellarity. Do not farm for it specifically -- consider it a pleasant surprise if one drops during normal End City exploration.


Spectral Fury

Stat Value
Type Bow
Source Crafted at the Altar of The Accursed

A craftable endgame bow. Check the Endonomicon for the recipe.


Prismatic Punch

Stat Value
Type Crossbow
Source 25% drop from Empress of Light (nighttime)

A prismatic crossbow that fires bolts infused with the Empress's power. A strong ranged option for crossbow enthusiasts.


Sandstorm Trident

Stat Value
Type Trident
Source Crafted at the Altar of The Accursed

A craftable trident forged at the Altar. Check the Endonomicon for the recipe.

Void Protection Synergy

Remember that tridents with Loyalty will return you from the void in Stellarity. The Sandstorm Trident with Loyalty is both a weapon and a safety net. See Mechanics -- Void Protection for details.


Weapon Comparison

Melee

Weapon Damage Speed DPS (approx.) Source
Dragonblade 9 1.1 9.9 Altar of The Accursed
Tamaris 7.5 1.6 12.0 Crafted (Altar)
The Beginning / The End 5 2.0 10.0 Ominous Vaults
Starless Scythe 10 0.9 9.0 Ominous Vaults
Harvester (max) 16 -- Varies Stray drop (End ice)
Prismember 8 1.6 12.8 25% Empress (night)
Kaleidoscope 10 0.8 8.0 100% Empress (day)
Stellar Striker 10 0.9 9.0 End Village trade
Fluffy Hammer 15 0.2 3.0 30% Empress (day)

DPS is Not Everything

Raw DPS does not account for abilities, armor penetration, or situational power. The Dragonblade's Wall Punch, Tamaris's Execute, and the dual daggers' mobility all add value far beyond their base DPS numbers.

Ranged

Weapon Type Source
Sharanga Bow Illusioner (9%)
Call of The Void Bow Voided Skeleton (0.04%)
Spectral Fury Bow Crafted (Altar)
Prismatic Punch Crossbow 25% Empress (night)
Sandstorm Trident Trident Crafted (Altar)