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How to Create a Team

This guide walks you through creating a new team, inviting your first members, and getting everything set up. The whole process takes just a few minutes.

Step 1: Create Your Team

Run the following command to create a brand-new team:

/team create <name>

Naming Rules

Team names must be between 2 and 12 characters long. Choose wisely -- you can rename later with /team name <newname>, but your team's identity starts here.

Once created, you are automatically assigned as the Owner.

Step 2: Invite Players

Now that your team exists, bring in your friends:

/team invite <player>

The invited player will receive a message in chat. They need to accept the invite by running:

/team join <teamname>

Invite Expiry

Invitations expire after 120 seconds. If your friend misses it, just send a new invite.

You can invite as many players as your team level allows (10 members at Level 1).

Step 3: Customize Your Team

Make your team stand out with a color, tag, and description.

Set a Color

/team color <color>

This changes the color of your team name in chat and on the leaderboard. Use standard Minecraft color names (e.g., red, gold, aqua, dark_purple).

Set a Tag

/team tag <tag>

The tag appears next to your team name in chat -- think of it as a short abbreviation or motto.

Set a Description

/team description <text>

Other players see your description when they look up your team with /team info.

Step 4: Set a Team Home

Pick a central location for your base and run:

/team sethome

All team members can now teleport to this spot using /team home. You can move the home at any time by running /team sethome again from a new location.

Step 5: Create Warps

Warps are additional named teleport points for your team. You get up to 2 warps per team.

/team setwarp <name> [password]
Password-Protected Warps

Adding a password means teammates need to type it to use the warp:

Setting the warp:

/team setwarp vault secretpass

Using the warp:

/team warp vault secretpass

This is useful for restricting access to sensitive locations like storage rooms.

View all your team's warps with /team warps.

Managing Members

Once your team is up and running, you will need to manage your roster from time to time.

Promote and Demote

/team promote <player>
Promotes a Member to Admin, giving them the ability to invite, kick, and manage warps and chests.

/team demote <player>
Demotes an Admin back to Member.

Kick a Player

/team kick <player>
Removes a player from the team immediately.

Ban and Unban

/team ban <player>
Bans a player from your team. Banned players cannot rejoin even if the team is open.

/team unban <player>
Lifts the ban so the player can be invited again.

Transfer Ownership

/team setowner <player>

This Cannot Be Undone Easily

Transferring ownership gives another player full control of the team. You will be demoted to Admin. Only do this if you are sure.

Team Ranks Explained

Rank Abilities
Owner Everything -- disband, rename, promote/demote, transfer ownership, manage all settings
Admin Invite and kick players, manage warps, manage chest claims
Member Use team chat, teleport to home and warps, open claimed chests

Open Teams

Want anyone to be able to join without an invite? Toggle open mode:

/team open

When open mode is enabled, any player can join your team by running /team join <teamname> -- no invitation needed. Run the command again to close it.

When to Use Open Teams

Open teams are great for community events, public projects, or when you are actively recruiting and do not want to manually invite every player.

What's Next?

Your team is ready to go. Head over to Team Features to learn about team chat, chest claims, alliances, PvP protection, and the scoring system.