DnT Custom Enchantments¶
Dungeons & Taverns adds 17 custom enchantments found exclusively in DnT structures. These range from combat upgrades to mobility boosts to curses, and many are locked behind specific dungeons.
Making Enchantments Renewable
Most DnT enchantments can be made renewable by placing a Lectern inside the structure where the enchantment is found, assigning a Villager the Librarian profession, and leveling them from Novice to Apprentice. The Librarian will then offer the structure's enchantment as a trade. This works because the game checks the structure boundaries when generating Librarian trades.
Enchantment Table¶
| Enchantment | Effect | Found In |
|---|---|---|
| Aerial's Bane | Bonus damage to airborne targets | Lone Citadel, Sealing Halls, End Castle |
| Antidote | Negates Poison and Wither effects | Toxic Lair |
| Blowthrough | Adds Piercing to Bows | Toxic Lair |
| Curse of Conductivity | Attracts lightning strikes during thunderstorms | Witch Villa |
| Ghasted | Arrows transform into Ghast fireballs | Sealing Halls |
| Gravity | Arrows pull nearby mobs toward the impact point | End Castle |
| Hydro Veil | Reduces fire and explosion damage taken | Nether Keep, Sealing Halls |
| Illager's Bane | Bonus damage against Illager mobs | Illager Manor, Illager Hideout |
| Might | Adds Power (damage boost) to Crossbows | Lone Citadel |
| Outreach | Increases block interaction range | Desert Ruins |
| Photosynthesis | Restores item durability while standing in sunlight | Jungle Ruins |
| Spiteful | Increases damage dealt when you are at low health | Pale Residence, Shrines |
| Swift Soar | Increases Happy Ghast flight speed | Nether Port, Nether Keep, Sealing Halls |
| Traveler | Increases sprint speed and step height | Shrines, Shrine Towers, Bunker, Undead Crypts |
| Tri-shot | Adds Multishot to Bows | Toxic Lair |
| Wax Wings | Negates Elytra slow-glide damage | End Castle |
| Wither Coated | Inflicts Wither effect on hit | Nether Port, Sealing Halls |
Detailed Breakdown¶
Combat Enchantments¶
Aerial's Bane
Effect: Deals bonus damage to mobs that are in the air (jumping, flying, or falling).
Applies to: Weapons
Found in: Lone Citadel, Sealing Halls, End Castle
Notes: Particularly effective in the End against Shulker-levitated mobs and against Phantoms. Pairs well with Gravity, which can launch mobs upward.
Illager's Bane
Effect: Deals bonus damage to all Illager-type mobs (Pillagers, Vindicators, Evokers, Ravagers, etc.).
Applies to: Weapons
Found in: Illager Manor, Illager Hideout
Notes: Invaluable if you plan to raid Woodland Mansions, Pillager Outposts, or the Ships structures on the server.
Might
Effect: Functions like Power but for Crossbows, increasing bolt damage.
Applies to: Crossbows
Found in: Lone Citadel
Notes: Previously, Crossbows had no equivalent of the Bow's Power enchantment. Might fills that gap.
Spiteful
Effect: Increases your damage output when your health is low.
Applies to: Weapons
Found in: Pale Residence, Shrines
Notes: A high-risk, high-reward enchantment. Strongest when you're closest to death.
Wither Coated
Effect: Inflicts the Wither status effect on mobs you hit.
Applies to: Weapons
Found in: Nether Port, Sealing Halls
Notes: Wither bypasses armor and deals damage over time. Effective against tanky mobs.
Ranged Enchantments¶
Blowthrough
Effect: Adds Piercing to Bows, allowing arrows to pass through multiple targets.
Applies to: Bows
Found in: Toxic Lair
Notes: Functions exactly like Crossbow Piercing but for Bows. Excellent for crowd control.
Ghasted
Effect: Transforms your arrows into Ghast fireballs on release.
Applies to: Bows
Found in: Sealing Halls
Notes: One of the rarest and most dramatic enchantments. Ghast fireballs deal explosive damage and set targets on fire. Be careful at close range.
Gravity
Effect: Arrows create a gravitational pull on impact, dragging nearby mobs toward the point of impact.
Applies to: Bows
Found in: End Castle
Notes: Crowd-control enchantment. Pull groups of mobs together, then follow up with splash potions or AoE attacks. Can also pull mobs off ledges.
Tri-shot
Effect: Adds Multishot to Bows, firing three arrows at once.
Applies to: Bows
Found in: Toxic Lair
Notes: Powerful but burns through arrows quickly. Pairs well with Infinity if you can combine them.
Defensive Enchantments¶
Antidote
Effect: Negates Poison and Wither status effects while the enchanted item is equipped.
Applies to: Armor
Found in: Toxic Lair
Notes: Makes you immune to two of the most annoying status effects in the game. Essential for Cave Spider areas and Wither fights.
Hydro Veil
Effect: Reduces incoming fire and explosion damage.
Applies to: Armor
Found in: Nether Keep, Sealing Halls
Notes: Stacks with Fire Protection. Extremely useful in the Nether and when fighting Creepers or TNT traps.
Utility Enchantments¶
Outreach
Effect: Increases the range at which you can interact with blocks (place, break, open).
Applies to: Tools
Found in: Desert Ruins
Notes: Quality-of-life enchantment. Reach further to place blocks while building, or open chests from a safer distance.
Photosynthesis
Effect: Slowly restores item durability while you stand in direct sunlight.
Applies to: Any item with durability
Found in: Jungle Ruins
Notes: Free, passive repairs as long as you're outdoors during the day. Won't work underground, at night, or in the Nether/End.
Swift Soar
Effect: Increases Happy Ghast flight speed.
Applies to: Saddle (when riding a Happy Ghast)
Found in: Nether Port, Nether Keep, Sealing Halls
Notes: Makes Happy Ghast travel significantly faster, turning them into a genuine transportation option.
Traveler
Effect: Increases sprint speed and adds step height (walk up 1-block ledges without jumping).
Applies to: Boots
Found in: Shrines, Shrine Towers, Bunker, Undead Crypts
Notes: The step height effect is the real prize. Walking up blocks without jumping feels like a completely different game.
Wax Wings
Effect: Negates the damage you take when gliding slowly with an Elytra.
Applies to: Elytra
Found in: End Castle
Notes: Removes the "stall damage" mechanic, making Elytra flight much more forgiving. A must-have for frequent flyers.
Curses¶
Curse of Conductivity
Effect: Causes you to attract lightning strikes during thunderstorms.
Applies to: Armor
Found in: Witch Villa
Notes: This is a curse -- it cannot be removed with a grindstone. If you equip it, avoid going outside during thunderstorms. Some players use it creatively to charge Creepers or create mob farms, but for most players this is a trap.
Enchantments by Location¶
Need to know which structures to target? Here's the table flipped by location:
| Structure | Enchantments Available |
|---|---|
| Lone Citadel | Might, Aerial's Bane |
| Toxic Lair | Antidote, Blowthrough, Tri-shot |
| Illager Manor | Illager's Bane |
| Illager Hideout | Illager's Bane |
| Shrines / Shrine Towers | Traveler, Spiteful |
| Bunker | Traveler |
| Undead Crypts | Traveler |
| Pale Residence | Spiteful |
| Witch Villa | Curse of Conductivity |
| Desert Ruins | Outreach |
| Jungle Ruins | Photosynthesis |
| Nether Port | Wither Coated, Swift Soar |
| Nether Keep | Hydro Veil, Swift Soar, Wither Coated |
| Sealing Halls | Aerial's Bane, Ghasted, Hydro Veil, Swift Soar, Wither Coated |
| End Castle | Gravity, Wax Wings, Aerial's Bane |