Hardcore System¶
This server runs a custom hardcore death system that's tougher than vanilla survival but more forgiving than traditional hardcore. Understanding how it works is the key to staying in the game.
How It All Fits Together¶
Here's the big picture of what happens when you die:
flowchart TD
A["You Die"] --> B{"Do you have a\nTrapped Soul?"}
B -->|"Yes"| C["One Trapped Soul\nis consumed"]
C --> D["You respawn\nin Survival mode"]
D --> E["Remaining souls\nrestored to inventory"]
B -->|"No"| F["You are banned\nfor 36 hours"]
F --> G{"Does another player\nuse a Revival Totem?"}
G -->|"Yes"| H["Ban removed\nimmediately"]
H --> I["Server broadcasts\nthe revival"]
G -->|"No"| J["Auto-unbanned\nafter 36 hours"]
In short:
- Trapped Souls are your personal safety net -- they save you automatically
- Revival Totems are your community safety net -- other players can save you
- 36-hour ban is the fallback if neither option is available
The Three Components¶
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How Death Works
A step-by-step walkthrough of exactly what happens when you die, with and without Trapped Souls.
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Trapped Souls
What they are, how they work, where to find them, and how to manage your limited supply.
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Revival Totems
How to craft them, how to use them, and why every team should have some on hand.
New to the server?
If you just joined and want a quick overview before diving into the details, start with the First Steps guide. It covers the death system alongside everything else you need to know.