Stellarity Mechanics¶
Stellarity introduces several new gameplay mechanics that change how you interact with the End (and even the Overworld). This page covers each system in detail.
Void Fishing¶
Cast your fishing rod off the edge of an End island -- not into the Void itself, but into the open air below the island -- to void fish.
How It Works
- Stand on the edge of any End island.
- Cast your fishing rod into the air below the island (aim downward off the edge).
- Wait for a bite.
- Reel in your catch.
You are fishing in the space below the islands, not into liquid. There is no water involved.
Timing¶
| Factor | Effect |
|---|---|
| Base wait time | 15-45 seconds per catch |
| Lure enchantment | Reduces maximum wait by 5 seconds per level (Lure III = max 30s) |
| Fisher of Voids rod | Reduces wait by an additional 4-8 seconds |
Speed Up Your Fishing
A Fisher of Voids fishing rod combined with Lure III dramatically reduces your wait time. If you plan to void fish seriously, invest in the best rod you can find.
Biome-Specific Catches¶
Every biome in the End (except the Dragon's Den) has its own unique loot table for void fishing. If you are looking for a specific item, make sure you are casting in the correct biome.
Universal Catches (All Biomes)
These items can be caught in any biome that supports void fishing:
- Enderite Shards -- Key crafting material for endgame gear
- Smithing Templates -- Various Enderite and Stellarity templates
- Ender Koi -- A fish used in cooking recipes
- Enchanted Books -- Random enchantments
Notable Biome-Specific Catches
| Biome | Unique Catch |
|---|---|
| Amethyst Forest | Crystal-themed items, rare enchanted gear |
| Fiery Hills | Flarefin Koi (cooking ingredient) |
| Frozen Spikes | Frost Minnow (cooking ingredient) |
| The Hallow | Consecration-related items |
Check each biome's entry on the Biomes page for more details.
Dragon's Den Exception
Void fishing does not work on the main End island (Dragon's Den). You must travel to the outer islands to fish.
Consecration¶
Consecration is a transmutation system tied to Shimmer, the glowing water found in The Hallow biome.
How It Works¶
- Find a pool of Shimmer in The Hallow.
- Drop an item into the Shimmer (press Q or drag it out of your inventory).
- The item transmutes into a different material.
- Pick up the result.
Bidirectional Conversions
Most Consecration conversions work both ways at a 1:1 ratio. For example, dropping an Iron Ingot into Shimmer produces a Hallowed Ingot, and dropping a Hallowed Ingot into Shimmer produces an Iron Ingot.
Conversion Table¶
| Input | Output | Reversible? |
|---|---|---|
| Iron Ingot | Hallowed Ingot | Yes |
| Coal | Charcoal | Yes |
| Sand | Red Sand | Yes |
| Obsidian | Crying Obsidian | Yes |
| Torch | Soul Torch | Yes |
| Leaves (any) | Cherry Leaves | Yes |
| Wither Rose | Poppy | Yes |
Uses for Consecration
- Hallowed Ingots are a key crafting material for Hallowed Armor and other recipes. Consecrating Iron Ingots is the primary way to obtain them.
- Reversible conversions mean you can use Shimmer as a convenient material converter. Need Red Sand but only have Sand? Drop it in.
- Cherry Leaves from any leaf type is a quick way to get decorative building materials.
Altar of The Accursed Crafting¶
The Altar of The Accursed on the main End island is your primary endgame crafting station.
How It Works¶
- Travel to the Altar of The Accursed on the main End island (or use a Satchel of Voids for portable access).
- Throw the required ingredients onto the altar surface.
- The items combine automatically.
- Pick up the crafted result.
What You Can Craft¶
The Altar produces the following categories of items:
- Armor Sets: Champion Armor, Hallowed Armor, Shulker Armor, Floral Armor
- Weapons: Tamaris, Spectral Fury, Sandstorm Trident
- Shields: Crest of The End
- Spellbooks: Various spellbooks
- Trinkets: Satchel of Voids, Tome of Return
- Other: Special materials and components
The Endonomicon
Drop an Enchanted Book onto the Altar to receive the Endonomicon -- a comprehensive in-game recipe guide that lists every Altar craft and its ingredients. Make this your first Altar action.
Important Notes¶
- The Altar only appears after the Ender Dragon is killed for the first time.
- There is only one Altar per world, and it cannot be moved or destroyed.
- The Satchel of Voids (crafted at the Altar) gives you portable Altar access anywhere.
Cauldron Crafting¶
A secondary crafting system that uses a water-filled cauldron empowered by Dragon's Breath.
How It Works¶
- Place a Cauldron and fill it with water.
- Throw 1 Dragon's Breath into the cauldron to activate it.
- The activated cauldron supports 7 crafts before it needs another Dragon's Breath.
- Throw your ingredients into the activated cauldron.
- The result appears as a floating item above the cauldron.
- Right-click the floating item to retrieve it.
7 Crafts Per Activation
Each Dragon's Breath activates the cauldron for exactly 7 crafts. After 7 items are produced, you must throw another Dragon's Breath to reactivate it. Plan your crafting sessions accordingly.
Dragon's Breath Supply
Dragon's Breath is obtained by using a Glass Bottle on the Ender Dragon's breath attack (the purple cloud). Since the Dragon is a repeatable fight in Stellarity, you can always get more. Stock up during each Dragon fight.
Custom Potion Effects¶
Stellarity adds several custom status effects that you will encounter throughout the End.
| Effect | Description | Source |
|---|---|---|
| Voided | Reduces your maximum health by 20% per level. At Voided II, you lose 40% of your max HP. Extremely dangerous at high levels. | Voided Zombies, Voided Skeletons, some environmental hazards |
| Prismatic Inferno | A fire-like damage-over-time effect that ignores fire resistance. Deals consistent damage and cannot be extinguished by water. | Empress of Light weapons (Prismember, Kaleidoscope), Empress attacks |
| Jinx | Reduces the target's defense by 25%. Makes the affected entity take significantly more damage from all sources. | Book of Jinx spellbook |
Voided is Deadly
The Voided effect stacks. At high levels, your maximum health drops so low that a single hit can kill you. Bring milk buckets or the Book of Light spellbook to cleanse it immediately.
Void Protection¶
Stellarity adds two mechanics that can save you from falling into the Void.
Loyalty Tridents¶
Void Rescue
If you fall into the Void while holding a trident enchanted with Loyalty, the trident returns you to solid ground instead of letting you die. The trident pulls you back up to the last island you were standing on.
This makes Loyalty tridents (including the Sandstorm Trident) essential safety equipment for End exploration.
Totems of Undying¶
Enhanced Totem Behavior
Totems of Undying now have special behavior when triggered by Void damage:
- Instead of simply preventing death, the Totem teleports you 200 blocks straight up
- You receive Slow Falling to glide safely back to an island
- This gives you enough height to spot a nearby island and glide to safety
Always carry a Totem of Undying in your off hand when exploring the End. It is your ultimate insurance policy against accidental Void deaths.
End Crystal Changes¶
Stellarity changes how End Crystals behave when broken.
| Action | Result |
|---|---|
| Left-click (normal break) | Crystal breaks safely and drops as an item. No explosion. |
| Sneak + break | Crystal breaks with the vanilla explosion. |
Free End Crystals
Left-clicking End Crystals now gives you the crystal as a dropped item. This means you can harvest End Crystals from the Dragon fight arena without explosions and use them for decoration, re-summoning the Dragon, or other purposes.
Only sneak-break a crystal if you specifically want the explosion (for combat or demolition purposes).
Custom Food¶
Stellarity adds a variety of custom foods, many of which use fish caught through void fishing and biome-specific ingredients.
Full Food List
| Food | Description |
|---|---|
| Fish of Vitality | A healing fish caught through void fishing. Restores significant health on consumption. |
| Sushi | Crafted from Ender Koi and other ingredients. A well-rounded meal with good saturation. |
| Golden Chorus Fruit | Chorus Fruit wrapped in gold. Provides teleportation resistance after eating. |
| Fried Chorus Fruit | Cooked Chorus Fruit with improved hunger restoration and no random teleportation. |
| Frozen Carpaccio | Made with Frost Minnow (Frozen Spikes fishing). Grants cold resistance effects. |
| Shepherd's Pie | A hearty pie that provides long-lasting saturation. |
| Chorus Pie | A baked pie made from Chorus Fruit. Good saturation, no teleportation side effect. |
| Pho | A warm soup that cures certain negative status effects on consumption. |
| Candied Chorus Fruit | A sweet snack with moderate hunger restoration and a brief speed boost. |
| Biome-Specific Fish | Flarefin Koi (Fiery Hills), Frost Minnow (Frozen Spikes), Ender Koi (universal), and others. Each can be cooked or used in recipes. |
Cooking Tip
Most raw fish caught through void fishing can be cooked in a furnace or smoker for better hunger and saturation values. Some fish are also ingredients in more complex recipes -- check the Endonomicon for crafting details.
Mechanics Summary¶
| Mechanic | Location | Key Detail |
|---|---|---|
| Void Fishing | End islands (edges) | 15-45s per catch, biome-specific loot |
| Consecration | The Hallow (Shimmer) | Drop items to transmute, mostly bidirectional |
| Altar Crafting | Main End island | Throw items to combine, drop book for Endonomicon |
| Cauldron Crafting | Anywhere | Water + Dragon's Breath, 7 crafts per activation |
| Custom Effects | Various | Voided (-20% HP/level), Prismatic Inferno, Jinx |
| Void Protection | End | Loyalty tridents rescue, Totems teleport 200 blocks up |
| End Crystals | End | Left-click = safe drop, Sneak+break = explosion |
| Custom Food | Various | Void-fished ingredients, cooked dishes, special effects |