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Hardcore Death System

The server runs a custom HardcoreRevive plugin (v2.6.0) that modifies the standard Minecraft hardcore experience. Instead of permanent death, players have multiple ways to survive or be brought back.

How It Works

Player Dies
    │
    ├─ Grace Period Active? → Respawn normally (no penalty)
    │
    ├─ Has Trapped Soul? → Soul consumed, respawn normally
    │
    └─ No Protection? → Banned for 36 hours
                              │
                              ├─ Another player uses Revival Totem → Unbanned immediately
                              └─ Wait 36 hours → Auto-unbanned

Death Behavior

When you die:

  1. Trapped Souls are never dropped — They are soulbound and removed from your death drops
  2. If saved by a Trapped Soul — You see a message showing how many souls you have left, then respawn in Survival mode with remaining souls restored
  3. If banned — You're kicked with the message: "You died in Hardcore mode! You will auto-revive in 36 hours, or a player can use a Revival Totem."

Key Items

Item Function How to Get
Trapped Soul Auto-consumed on death to prevent ban Loot drops (2-4% chance)
Revival Totem Revive a banned player Crafting recipe / starter kit

Admin Commands

Command Permission Description
/givetotem [player] [amount] hardcorerevive.give Give Revival Totems
/givetrapped [player] [amount] hardcorerevive.give Give Trapped Souls
/graceperiod hardcorerevive.grace Manage grace period
/revive <player> hardcorerevive.revive Revive from console

Permissions

Permission Default Description
hardcorerevive.revive Everyone Use Revival Totems and /revive
hardcorerevive.give OP only Give items via commands
hardcorerevive.grace OP only Manage grace period