Dungeons & Taverns¶
Dungeons and Taverns (v5.1.0) by nova_wostra is the largest structure pack on the server, adding 40+ new structures across the Overworld, Nether, and End. Two companion packs overhaul Ancient Cities and Jungle Temples.
Structure Progression¶
Many structures are linked through charts/maps that guide you from one to the next:
Taverns → (maps to) → Dungeons/Ruins
Illager Camp → Pillager Outpost
Stray Outlook → Stray Fort → Lone Citadel
Nether Skeleton Towers → Nether Port → Nether Keep → Sealing Halls
Piglin Camp → Hamlet → Piglin Outstation → Piglin Donjon
End Lighthouse → End Castle → End Ships
Finding Structures
Start by finding a Tavern — they contain a Cartographer villager who sells maps to nearby dungeons. Level the villager to Apprentice while inside the tavern to unlock map trades.
Overworld Structures¶
Environmental¶
| Structure | Description |
|---|---|
| Taverns | Hub structures with beds and a Cartographer selling dungeon maps |
| Firewatch Towers | Atmospheric builds, usable as small bases |
| Wells | Decorative wells in non-desert biomes |
| Wild Ruins | Small camps, huts, and dead redstone golems |
| Remnants | Very rare ruins including abandoned villages |
| Underground Houses | Small underground dwellings |
| Ruined Towns | Ruins with suspicious gravel, pottery sherds, Zombie/Skeleton Horsemen |
Biome-Specific¶
| Structure | Biome | Notable Loot |
|---|---|---|
| Jungle Ruins | Jungle | Photosynthesis enchantment, Bogged mobs |
| Jungle Villages | Jungle | Village with jungle theme |
| Desert Ruins | Desert | Outreach enchantment, Hamel Jockeys |
| Badlands Miner Outpost | Badlands | Gold and TNT |
| Swamp Villages | Swamp | Witches instead of normal villagers |
| Mangrove Swamp Huts | Mangrove | 3 witch hut variants |
| Witch Villa | Swamp/Mangrove | Curse of Conductivity enchantment |
Dungeons¶
| Structure | Difficulty | Notable Loot |
|---|---|---|
| Lone Citadel | Hard | Might and Aerial's Bane enchantments — largest DnT structure |
| Illager Hideout | Medium | Illager's Bane enchantment — underground |
| Illager Manor | Hard | Illager's Bane — rarer than Woodland Mansions |
| Toxic Lair | Medium | Antidote, Blowthrough, Tri-shot enchantments |
| Shrines / Shrine Towers | Variable | 1-5 combat arenas, Traveler enchantment |
| Undead Crypts | Easy | Traveler enchantment |
| Creeping Crypts | Medium | Creeper-themed with trial spawners |
| Bunker | Medium | Stronghold-like but no End portal |
| Trial Dungeons | Variable | 1-8 trial spawners, Cave Chamber Keys |
| Catacombs | Medium | Deepslate structure below Y=0, skulls |
| Cave Chambers | Variable | Underground with fake cave integration |
Aquatic¶
| Structure | Description |
|---|---|
| Trident Trail Monument | Prismarine structure with guardian trial spawners, tridents, Heart of the Sea |
| Conduit Ruin | Teaches conduit building, archaeology elements |
Nether Structures¶
| Structure | Description |
|---|---|
| Nether Keep | Mega tower with blaze spawners, bridge trial spawners. Hydro Veil, Swift Soar, Wither Coated enchantments |
| Nether Ports | Skeleton structure at lava level with trial spawners and vaults |
| Nether Skeleton Towers | Encampments with skeletons and wither skeletons |
| Piglin Donjon | Rare crimson forest mega-structure with Colosseum. Soul Speed enchantment |
| Piglin Outstations | Piglin structures with vaults containing Donjon charts |
| Hamlets | Piglin village with underground apartments |
| Piglin Camps | Common structures with gold ore and Hamlet charts |
| Sealing Halls | Rarest Nether structure — all Nether enchantments available |
End Structures¶
| Structure | Description |
|---|---|
| End Castle | Stronghold/End City hybrid — Gravity, Wax Wings, Aerial's Bane enchantments |
| End Lighthouse | End's version of Taverns — maps to End Castles |
| End Ships | Vault-locked Elytra (possibly with Wax Wings enchantment) |
Custom Enchantments¶
| Enchantment | Effect | Found In |
|---|---|---|
| Aerial's Bane | Bonus damage to airborne targets | Lone Citadel, Sealing Halls, End Castle |
| Antidote | Negates Poison/Wither damage | Toxic Lair |
| Blowthrough | Piercing for Bows | Toxic Lair |
| Curse of Conductivity | Lightning strike chance in storms | Witch Villa |
| Ghasted | Arrows become Ghast fireballs | Sealing Halls |
| Gravity | Pull all nearby mobs on arrow impact | End Castle |
| Hydro Veil | Reduces fire/explosion damage | Nether Keep, Sealing Halls |
| Illager's Bane | Bonus damage vs Illagers | Illager Manor, Hideout |
| Might | Power equivalent for Crossbows | Lone Citadel |
| Outreach | Increases block interaction range | Desert Ruins |
| Photosynthesis | Restores durability in sunlight | Jungle Ruins |
| Spiteful | Damage boost at low health | Pale Residence, Shrines |
| Swift Soar | Boosts Happy Ghast speed | Nether Port, Keep, Sealing Halls |
| Traveler | Sprint speed and step height boost | Shrines, Bunker, Crypts |
| Tri-shot | Multishot for Bows | Toxic Lair |
| Wax Wings | Negates elytra slow-glide damage | End Castle |
| Wither Coated | Inflicts Wither on hit | Nether Port, Sealing Halls |
Renewable Enchantments
Most DnT enchantments can be made renewable by leveling a Librarian villager from Novice to Apprentice while inside the structure that contains the enchantment. The librarian gains a trade for that enchantment.
Ancient City Overhaul (v2)¶
Completely redesigns vanilla Ancient Cities with:
- Slimmer, taller walls and a maze-like layout
- Small residential houses replacing ring structures
- 3 Illager Camp variants with raid loot
- 3 Alarm Tower types using amethyst resonance
- 5 Big Chamber variants from concept art
- Archaeology integration (suspicious gravel with enchanted books, skulls, sherds)
- Reduced shrieker count for friendlier gameplay
Jungle Temple Overhaul (v1.2)¶
Replaces vanilla Jungle Temples with:
- 4 distinct temple variants with unique layouts
- 4 pre-spawned Bogged mobs per temple
- Custom loot tables expanding the reward pool
- Archaeology sites in 2 of the 4 variants
- New puzzle mechanics