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Dungeons & Taverns

Dungeons and Taverns (v5.1.0) by nova_wostra is the largest structure pack on the server, adding 40+ new structures across the Overworld, Nether, and End. Two companion packs overhaul Ancient Cities and Jungle Temples.

Structure Progression

Many structures are linked through charts/maps that guide you from one to the next:

Taverns → (maps to) → Dungeons/Ruins
Illager Camp → Pillager Outpost
Stray Outlook → Stray Fort → Lone Citadel
Nether Skeleton Towers → Nether Port → Nether Keep → Sealing Halls
Piglin Camp → Hamlet → Piglin Outstation → Piglin Donjon
End Lighthouse → End Castle → End Ships

Finding Structures

Start by finding a Tavern — they contain a Cartographer villager who sells maps to nearby dungeons. Level the villager to Apprentice while inside the tavern to unlock map trades.

Overworld Structures

Environmental

Structure Description
Taverns Hub structures with beds and a Cartographer selling dungeon maps
Firewatch Towers Atmospheric builds, usable as small bases
Wells Decorative wells in non-desert biomes
Wild Ruins Small camps, huts, and dead redstone golems
Remnants Very rare ruins including abandoned villages
Underground Houses Small underground dwellings
Ruined Towns Ruins with suspicious gravel, pottery sherds, Zombie/Skeleton Horsemen

Biome-Specific

Structure Biome Notable Loot
Jungle Ruins Jungle Photosynthesis enchantment, Bogged mobs
Jungle Villages Jungle Village with jungle theme
Desert Ruins Desert Outreach enchantment, Hamel Jockeys
Badlands Miner Outpost Badlands Gold and TNT
Swamp Villages Swamp Witches instead of normal villagers
Mangrove Swamp Huts Mangrove 3 witch hut variants
Witch Villa Swamp/Mangrove Curse of Conductivity enchantment

Dungeons

Structure Difficulty Notable Loot
Lone Citadel Hard Might and Aerial's Bane enchantments — largest DnT structure
Illager Hideout Medium Illager's Bane enchantment — underground
Illager Manor Hard Illager's Bane — rarer than Woodland Mansions
Toxic Lair Medium Antidote, Blowthrough, Tri-shot enchantments
Shrines / Shrine Towers Variable 1-5 combat arenas, Traveler enchantment
Undead Crypts Easy Traveler enchantment
Creeping Crypts Medium Creeper-themed with trial spawners
Bunker Medium Stronghold-like but no End portal
Trial Dungeons Variable 1-8 trial spawners, Cave Chamber Keys
Catacombs Medium Deepslate structure below Y=0, skulls
Cave Chambers Variable Underground with fake cave integration

Aquatic

Structure Description
Trident Trail Monument Prismarine structure with guardian trial spawners, tridents, Heart of the Sea
Conduit Ruin Teaches conduit building, archaeology elements

Nether Structures

Structure Description
Nether Keep Mega tower with blaze spawners, bridge trial spawners. Hydro Veil, Swift Soar, Wither Coated enchantments
Nether Ports Skeleton structure at lava level with trial spawners and vaults
Nether Skeleton Towers Encampments with skeletons and wither skeletons
Piglin Donjon Rare crimson forest mega-structure with Colosseum. Soul Speed enchantment
Piglin Outstations Piglin structures with vaults containing Donjon charts
Hamlets Piglin village with underground apartments
Piglin Camps Common structures with gold ore and Hamlet charts
Sealing Halls Rarest Nether structure — all Nether enchantments available

End Structures

Structure Description
End Castle Stronghold/End City hybrid — Gravity, Wax Wings, Aerial's Bane enchantments
End Lighthouse End's version of Taverns — maps to End Castles
End Ships Vault-locked Elytra (possibly with Wax Wings enchantment)

Custom Enchantments

Enchantment Effect Found In
Aerial's Bane Bonus damage to airborne targets Lone Citadel, Sealing Halls, End Castle
Antidote Negates Poison/Wither damage Toxic Lair
Blowthrough Piercing for Bows Toxic Lair
Curse of Conductivity Lightning strike chance in storms Witch Villa
Ghasted Arrows become Ghast fireballs Sealing Halls
Gravity Pull all nearby mobs on arrow impact End Castle
Hydro Veil Reduces fire/explosion damage Nether Keep, Sealing Halls
Illager's Bane Bonus damage vs Illagers Illager Manor, Hideout
Might Power equivalent for Crossbows Lone Citadel
Outreach Increases block interaction range Desert Ruins
Photosynthesis Restores durability in sunlight Jungle Ruins
Spiteful Damage boost at low health Pale Residence, Shrines
Swift Soar Boosts Happy Ghast speed Nether Port, Keep, Sealing Halls
Traveler Sprint speed and step height boost Shrines, Bunker, Crypts
Tri-shot Multishot for Bows Toxic Lair
Wax Wings Negates elytra slow-glide damage End Castle
Wither Coated Inflicts Wither on hit Nether Port, Sealing Halls

Renewable Enchantments

Most DnT enchantments can be made renewable by leveling a Librarian villager from Novice to Apprentice while inside the structure that contains the enchantment. The librarian gains a trade for that enchantment.


Ancient City Overhaul (v2)

Completely redesigns vanilla Ancient Cities with:

  • Slimmer, taller walls and a maze-like layout
  • Small residential houses replacing ring structures
  • 3 Illager Camp variants with raid loot
  • 3 Alarm Tower types using amethyst resonance
  • 5 Big Chamber variants from concept art
  • Archaeology integration (suspicious gravel with enchanted books, skulls, sherds)
  • Reduced shrieker count for friendlier gameplay

Jungle Temple Overhaul (v1.2)

Replaces vanilla Jungle Temples with:

  • 4 distinct temple variants with unique layouts
  • 4 pre-spawned Bogged mobs per temple
  • Custom loot tables expanding the reward pool
  • Archaeology sites in 2 of the 4 variants
  • New puzzle mechanics