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Performance

The server uses several plugins specifically designed to maintain good performance despite running extensive datapacks and custom content.

Performance Plugins

StackMob (v5.10.4)

Merges identical nearby mobs into a single entity with a count displayed above its head. Instead of 30 separate zombies, you see one zombie labeled "Zombie (x30)".

  • Max stack size: 30
  • Merge range: 10 blocks
  • Entities excluded from stacking: Villagers, water mobs, raiders
  • Death behavior: When you kill a stacked mob, one dies at a time (can vary by damage type)

XP and Drops

Stacked mobs use vanilla loot tables with XP multipliers (0.5x-0.8x per additional mob in stack) to balance rewards while preventing lag.

Clumps (v5.0)

Groups nearby XP orbs into a single entity to prevent lag from orb accumulation. Also provides instant XP collection when you walk near orbs.

VillagerLobotomy (v1.13.3)

Automatically detects villagers trapped in trading halls and disables their AI to reduce server load. Trading still works normally — only pathfinding and wandering AI is disabled.

  • Villagers in minecarts or boats are auto-lobotomized
  • Trades refresh automatically on a configurable schedule
  • Name a villager "nobrain" to force permanent lobotomization
  • Name a villager "alwaysbrain" to prevent lobotomization

Orebfuscator (v5.5.7)

Anti-X-ray protection that modifies network packets to hide ore locations from cheating clients. Does not modify the actual world — only what clients see. Ores become visible at close range through proximity deobfuscation.

Let Me Despawn / LMD

Fixes a vanilla issue where mobs that pick up items become permanently persistent and never despawn. LMD allows these mobs to despawn naturally while dropping any picked-up items back to the ground. Named mobs (name tags) are still protected.

Server Details

Detail Value
Platform Paper 1.21.4
Hosting Pterodactyl Panel
Datapacks 11 active
Plugins 20 active
Resource Packs 3 (auto-loaded)